ZX-E,
Thanks... you beat me to it... I had barely started coding and you are all done
I agree use what ever works for you and you find the easiest to work with and understand ... if that is torque ... fine ... if that is power fine ... In the end its your EV only you have to like your finished work.
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As for the two plots... I think it shows some rather nice examples of how both can be useful ... and have pros and cons.
It also clarifies I think a misunderstanding people had about the first one.
As long as the constant power graph is the same amount of power as the average power of the constant torque graph the net energy used should be the same between the two.
Despite this equal energy... the constant power graph clearly shows it is faster in the 1/4 mile and faster 0 to 60 MPH.
This is useful because the first graph I think gave people the opposite / backwards impression.
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I also 100% agree with the point that a major issue with a constant power curve is that the initial torque at low RPMs is so crazy high that it is just not possible in the real world.
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This brings us back to the sliding scale concept that I personally like to apply.
Depending on specifics of what you are trying to do and on what your preferences are... a good quality build can be had with either focus.
For myself I will focus more on one or the other depending on the specifics of what I am trying to accomplish ... Torque is often for many application very useful and sometimes very intuitive to use ... but I will admit sense so much of a EV is about energy flow , usage, etc ... kwh per mile ... usable kwh of battery capacity ... kw of heat generation / dissipation , etc... I do tend to lean a it more toward power most of the time.
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I think a big reason the harder initial acceleration tends to win whoever has it... is because the other forces acting against the acceleration keep getting bigger and bigger and occupy a larger and larger % of the system force or power.
Although I suspect that is not the only factor I would suspect it is a significant player.